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AR / VR / XR Development

Immersive Experiences That Blur Digital and Physical

We build augmented, virtual and mixed reality applications for training, product visualization, retail and collaborative 3D spaces, running on headsets, mobile devices and the web with performance tuned for comfortable, lifelike interaction.

90fps
Frame-rate target on headsets
10wks
Typical time to pilot experience
3+
Platforms from one codebase
AR / VR / XR at RixlSoft
AR / VR / XRImmersive experiences & metaverse
UnityUnreal EngineThree.jsBabylon.js
Tech we use
22+ tools
UnityUnityUnreal EngineUnreal EngineThree.jsThree.jsBabylon.jsBabylon.jsA-FrameA-FrameWebGLWebGLBlenderBlenderAutodesk MayaAutodesk MayaPhotoshopPhotoshopAfter EffectsAfter EffectsFigmaFigmaMeta QuestMeta QuestMetaMetaApple iOSApple iOSAndroidAndroidSwiftSwiftKotlinKotlinNode.jsNode.jsFirebaseFirebaseAWSAWSCloudflareCloudflareDockerDocker
AR / VR / XR

Spatial computing with practical impact

Immersive technology earns its place when it shortens training, sells products faster or lets distributed teams collaborate around the same 3D model. RixlSoft builds XR experiences around those outcomes, combining real-time 3D engineering, interaction design and optimized assets so applications feel natural on standalone headsets, phones and browsers alike.

We handle the full pipeline from concept and 3D content to deployment, analytics and store submission. Cross-platform engines and WebXR let you reach more users on more devices without rebuilding the experience separately for each headset, phone or browser you need to support.

  • Headset, mobile and WebXR delivery
  • Optimized real-time 3D assets
  • Comfort-first interaction design
  • Usage analytics for measurable ROI
AR / VR / XR project work
90fpsFrame-rate target on headsets
What We Offer

AR / VR / XR Services

Comprehensive capabilities covering every stage of your AR / VR / XR journey — delivered by senior specialists.

01

Augmented Reality Apps

Mobile and web AR for product try-ons, in-place furniture visualization, interactive packaging and guided field maintenance, using image tracking, plane detection, occlusion and persistent location anchors on iOS and Android.

02

Virtual Reality Experiences

Fully immersive VR applications for standalone and PC headsets, from brand experiences and virtual property tours to high-fidelity simulations that safely recreate hazardous, rare or expensive real-world scenarios for your users.

03

XR Training and Simulation

Scenario-based training modules with step tracking, scoring and LMS integration, helping teams in manufacturing, healthcare and energy practice critical procedures safely, repeatably and at scale, with measurable progress reports for supervisors.

04

WebXR and 3D Web Experiences

Browser-based 3D configurators, showrooms and AR previews built with Three.js and Babylon.js, loading quickly on phones and desktops without any app installation, and embedding directly into your existing website or ecommerce store.

05

Metaverse and Virtual Spaces

Persistent multi-user environments for events, showrooms and collaboration, with customizable avatars, spatial voice, shared content, access control and moderation tools designed to keep your brand and your community safe.

06

3D Content and Digital Twins

Optimized 3D models, photogrammetry cleanup, animation and digital twins of products or facilities, carefully prepared and optimized for smooth real-time rendering across standalone headsets, mobile devices and web browsers.

Why RixlSoft

Why Choose Us for AR / VR / XR

Senior engineers, transparent delivery and AI-first thinking — the difference between shipping software and building an asset.

Performance Obsessed

We profile every scene for draw calls, polygon budgets and frame timing, keeping experiences smooth and comfortable to avoid motion sickness on standalone hardware.

Cross-Platform by Design

Unity, Unreal and WebXR architectures let one project target Meta Quest, Apple Vision Pro, iOS, Android and browsers with minimal duplicated effort.

Human-Centered Interaction

Our designers prototype hand tracking, controller and gaze interactions early, testing with real users so experiences feel intuitive for first-time XR audiences.

Measurable Engagement

Built-in analytics capture dwell time, completion rates and interaction heatmaps, turning immersive projects into data you can use to justify further investment.

Our Process

How We Deliver AR / VR / XR

A proven, transparent process with clear deliverables at every stage — so you always know what's done, what's next and why.

01

Concept and Feasibility

We define goals, audience and target devices, then assess tracking, performance and content requirements to confirm what XR can realistically deliver.

Concept briefDevice matrixFeasibility notes
02

Experience Design and Prototyping

Storyboards, spatial wireframes and a grey-box prototype validate navigation, interaction, scale and user comfort with real testers before full art production begins.

StoryboardsInteraction specGrey-box prototype
03

3D Content Production

Artists create or optimize models, textures, lighting and animations within strict polygon, texture and draw-call performance budgets defined for each target platform.

3D asset libraryStyle guidePerformance budgets
04

Development and Optimization

Engineers implement interactions, networking, integrations and analytics, profiling continuously on real target devices to hold stable frame rates under load.

Device buildsProfiling reportsIntegration APIs
05

Deployment and Iteration

We handle store submission, enterprise device management or web hosting, then refine the experience using engagement analytics and user feedback.

Store releasesAnalytics dashboardUpdate roadmap
Technology Stack

Tools & Platforms We Master

Proven, production-grade technology chosen for your requirements — never for hype.

UnityUnity
Unreal EngineUnreal Engine
Three.jsThree.js
Babylon.jsBabylon.js
A-FrameA-Frame
WebGLWebGL
Engagement Models

Flexible Ways to Work Together

Choose the model that matches your scope, budget and pace — and switch as your needs evolve.

Fixed-Scope Pilot

A defined XR pilot or proof of concept with agreed scenes, devices and budget, ideal for validating ROI.

Discuss this model

Time & Material

Flexible billing for evolving experiences, content updates and experimental features where requirements are still being shaped.

Discuss this model
Industries

Industries We Serve

Healthcare & Pharma

Healthcare & Pharma

Digital health & clinical platforms

Retail & E-Commerce

Retail & E-Commerce

Commerce platforms & automation

Education Technology

Education Technology

LMS, AI tutors & learning tools

Real Estate Tech

Real Estate Tech

PropTech, CRM & valuation tools

Energy & Utilities

Energy & Utilities

Smart grid & monitoring systems

Enterprises

Enterprises

Modernization at scale

FAQs

Frequently Asked Questions

Everything you need to know about our AR / VR / XR services. Can't find an answer? Talk to our team.

Ask an Expert
What drives the cost of an AR or VR project?
The main drivers are the number of scenes, the volume and fidelity of 3D content, target devices, multi-user networking and backend integrations. Reusing existing CAD or product models reduces cost significantly. We scope a pilot first so you can validate impact before funding a larger rollout across devices and use cases.
How long does it take to build an XR experience?
A focused AR feature or single-scenario VR pilot typically takes eight to twelve weeks. Multi-module training programs, multi-user environments or digital twins usually take three to six months. Content production is often the longest phase, so early access to product models and subject matter experts speeds delivery.
Which devices should we target?
It depends on your audience. Mobile AR and WebXR maximize reach with no hardware purchase, while standalone headsets like Meta Quest suit training and deep immersion. For enterprise pilots we often recommend one headset plus a web or mobile companion, then expand once engagement data justifies it.
Do we own the 3D assets and source code?
Yes. All source projects, 3D models, textures, animations and code created for you are transferred on delivery, along with build instructions. Where third-party asset store content or licensed plugins are used, we document their licenses clearly so you understand any usage terms before launch.
What support do you provide after launch?
We offer maintenance plans covering SDK and OS updates, new headset support, bug fixes, performance tuning and content additions. XR platforms change quickly, so ongoing support keeps your experience compatible with new devices and store requirements while analytics guide the next set of improvements.
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