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Art and Design Services

3D Art, Animation and Concept Design That Brings Worlds to Life

RixlSoft artists create concept art, production-ready 3D assets, characters and animation for games, XR experiences and digital products, blending strong visual direction with a technical understanding of real-time engines.

4wks
Typical time for a first asset pack delivery
2x
Revision rounds included per asset by default
60fps
Performance target for real-time asset budgets
Art & Design at RixlSoft
Art & Design3D art, animation, concept
BlenderAutodesk MayaUnityUnreal Engine
Tech we use
17+ tools
BlenderBlenderAutodesk MayaAutodesk MayaUnityUnityUnreal EngineUnreal EngineGodotGodotPhotoshopPhotoshopIllustratorIllustratorFigmaFigmaAfter EffectsAfter EffectsThree.jsThree.jsWebGLWebGLBabylon.jsBabylon.jsFramer MotionFramer MotionBehanceBehanceDribbbleDribbbleNotionNotionJiraJira
Art & Design

Visual Craft With Technical Precision

Great art direction defines how players and users feel about a product. Our art team combines concept artists, 3D modellers, texture artists and animators who understand polygon budgets, rigging standards and engine pipelines. That means assets that look striking in the portfolio and also perform reliably inside Unity, Unreal Engine, WebGL and XR headsets without costly rework.

We work as an extension of your studio or product team, following your style guides, naming conventions and asset pipeline, or helping you establish them from scratch when you are building a new visual identity.

  • Concept art and visual development
  • Game-ready 3D models and textures
  • Character rigging and animation
  • Engine-optimised asset delivery
Art & Design project work
4wksTypical time for a first asset pack delivery
What We Offer

Art & Design Services

Comprehensive capabilities covering every stage of your Art & Design journey — delivered by senior specialists.

01

Concept Art and Visual Development

Environment, character and prop concepts, mood boards and style frames that establish a cohesive visual direction and give your production team a clear reference to build from.

02

3D Modelling and Texturing

Hard-surface and organic models with clean topology, efficient UVs and PBR textures, delivered at the polygon and texture budgets your target platforms and engines require.

03

Character Design and Rigging

Stylised or realistic characters taken from sketch to fully rigged, game-ready models with facial controls and skinning prepared for smooth, expressive animation in real-time engines.

04

2D and 3D Animation

Character animation, motion cycles, cinematics and UI motion that add personality and clarity, delivered as engine-ready clips, rendered sequences or lightweight web animations for product interfaces.

05

Environment and Level Art

Modular kits, terrain, lighting and set dressing that turn level blockouts into immersive, performant environments for games, training simulations, architectural walkthroughs and virtual reality experiences.

06

Visual Effects and Technical Art

Particle effects, shaders, LOD setup and pipeline tooling that bridge art and engineering, keeping visuals ambitious while holding frame rates steady on every target device and platform.

Why RixlSoft

Why Choose Us for Art & Design

Senior engineers, transparent delivery and AI-first thinking — the difference between shipping software and building an asset.

Engine-Aware Artists

Our artists work alongside game and XR engineers, so assets arrive optimised for Unity, Unreal or WebGL rather than needing expensive technical cleanup later.

Consistent Style Fidelity

We lock style guides and reference sheets early, keeping every asset visually consistent even when multiple artists contribute across a long production.

Scalable Asset Production

A structured pipeline with naming conventions, review gates and batch delivery lets us scale output for large asset lists without sacrificing quality.

Collaborative Review Cycles

Regular work-in-progress reviews with annotated feedback keep you in control of the creative direction, with clear revision rounds agreed upfront for every asset.

Our Process

How We Deliver Art & Design

A proven, transparent process with clear deliverables at every stage — so you always know what's done, what's next and why.

01

Creative Brief and References

We gather your vision, target platforms, technical budgets, style references and asset list, then confirm scope, priorities and review expectations with your team.

Creative BriefAsset ListTechnical Specs
02

Concept and Style Exploration

Artists produce sketches, mood boards and style frames exploring different directions, converging on an approved look through structured feedback rounds.

Mood BoardsConcept SketchesStyle Guide
03

Production and Modelling

Approved concepts are translated into models, textures, rigs and animations, following your naming conventions and technical budgets with work-in-progress reviews along the way.

WIP Renders3D ModelsTextures and Rigs
04

Engine Integration and Testing

We import assets into your engine or a test scene, verify scale, materials, LODs and performance, and fix issues before final hand-off.

Engine Test ScenesPerformance ChecksFix Log
05

Final Delivery and Handover

Assets are delivered with source files, export presets and documentation, organised so your team can maintain, extend and reuse them in future content.

Source FilesExport PackagesAsset Documentation
Technology Stack

Tools & Platforms We Master

Proven, production-grade technology chosen for your requirements — never for hype.

BlenderBlender
Autodesk MayaAutodesk Maya
UnityUnity
Unreal EngineUnreal Engine
GodotGodot
Engagement Models

Flexible Ways to Work Together

Choose the model that matches your scope, budget and pace — and switch as your needs evolve.

Per-Asset Pricing

Fixed pricing per concept, model or animation, ideal for well-defined asset lists and predictable production budgets.

Discuss this model

Art Direction Sprint

A short, fixed engagement to define visual style, key concepts and a style guide before full production begins.

Discuss this model
Industries

Industries We Serve

Gaming

Gaming

Core games, AR/VR, mobile & metaverse

Education Technology

Education Technology

LMS, AI tutors & learning tools

Real Estate Tech

Real Estate Tech

PropTech, CRM & valuation tools

Retail & E-Commerce

Retail & E-Commerce

Commerce platforms & automation

Startups

Startups

MVPs & rapid launches

FAQs

Frequently Asked Questions

Everything you need to know about our Art & Design services. Can't find an answer? Talk to our team.

Ask an Expert
How is art and design work priced?
Pricing depends on asset complexity, level of detail, style and the number of revision rounds. A stylised prop costs far less than a realistic, fully rigged hero character. For defined asset lists we quote per asset; for ongoing production we offer monthly dedicated teams. Every quote lists included revisions so there are no surprises.
Can you match our existing art style?
Yes. We start by studying your style guide, existing assets and references, then produce a small set of test assets for approval before scaling production. This calibration step ensures new work sits naturally alongside your existing content, even when several artists contribute to the same project.
Do you deliver engine-ready assets?
We do. Assets are built to agreed polygon counts, texture resolutions and naming conventions, then tested in Unity, Unreal Engine or a WebGL scene before delivery. We can also set up LODs, collision meshes, materials and animation controllers so your engineers can drop assets straight into the build.
Who owns the rights to the artwork?
You own full rights to all final assets and source files once the related invoices are settled. Our agreements include IP assignment, and we do not reuse client-specific artwork in other projects. With your permission we may show selected work in our portfolio, but this is always optional and agreed in writing.
How long does a typical art project take?
A concept and style exploration phase usually takes two to three weeks. Production timelines depend on asset count and complexity: a small prop pack might take a few weeks, while a full character roster or environment set can run several months. We deliver in batches so your team can integrate assets progressively.
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Ready to start your Art & Design project?

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