Concept Art and Visual Development
Environment, character and prop concepts, mood boards and style frames that establish a cohesive visual direction and give your production team a clear reference to build from.
RixlSoft artists create concept art, production-ready 3D assets, characters and animation for games, XR experiences and digital products, blending strong visual direction with a technical understanding of real-time engines.
Great art direction defines how players and users feel about a product. Our art team combines concept artists, 3D modellers, texture artists and animators who understand polygon budgets, rigging standards and engine pipelines. That means assets that look striking in the portfolio and also perform reliably inside Unity, Unreal Engine, WebGL and XR headsets without costly rework.
We work as an extension of your studio or product team, following your style guides, naming conventions and asset pipeline, or helping you establish them from scratch when you are building a new visual identity.
Comprehensive capabilities covering every stage of your Art & Design journey — delivered by senior specialists.
Environment, character and prop concepts, mood boards and style frames that establish a cohesive visual direction and give your production team a clear reference to build from.
Hard-surface and organic models with clean topology, efficient UVs and PBR textures, delivered at the polygon and texture budgets your target platforms and engines require.
Stylised or realistic characters taken from sketch to fully rigged, game-ready models with facial controls and skinning prepared for smooth, expressive animation in real-time engines.
Character animation, motion cycles, cinematics and UI motion that add personality and clarity, delivered as engine-ready clips, rendered sequences or lightweight web animations for product interfaces.
Modular kits, terrain, lighting and set dressing that turn level blockouts into immersive, performant environments for games, training simulations, architectural walkthroughs and virtual reality experiences.
Particle effects, shaders, LOD setup and pipeline tooling that bridge art and engineering, keeping visuals ambitious while holding frame rates steady on every target device and platform.
Senior engineers, transparent delivery and AI-first thinking — the difference between shipping software and building an asset.
Our artists work alongside game and XR engineers, so assets arrive optimised for Unity, Unreal or WebGL rather than needing expensive technical cleanup later.
We lock style guides and reference sheets early, keeping every asset visually consistent even when multiple artists contribute across a long production.
A structured pipeline with naming conventions, review gates and batch delivery lets us scale output for large asset lists without sacrificing quality.
Regular work-in-progress reviews with annotated feedback keep you in control of the creative direction, with clear revision rounds agreed upfront for every asset.
A proven, transparent process with clear deliverables at every stage — so you always know what's done, what's next and why.
We gather your vision, target platforms, technical budgets, style references and asset list, then confirm scope, priorities and review expectations with your team.
Artists produce sketches, mood boards and style frames exploring different directions, converging on an approved look through structured feedback rounds.
Approved concepts are translated into models, textures, rigs and animations, following your naming conventions and technical budgets with work-in-progress reviews along the way.
We import assets into your engine or a test scene, verify scale, materials, LODs and performance, and fix issues before final hand-off.
Assets are delivered with source files, export presets and documentation, organised so your team can maintain, extend and reuse them in future content.
Proven, production-grade technology chosen for your requirements — never for hype.
Choose the model that matches your scope, budget and pace — and switch as your needs evolve.
Fixed pricing per concept, model or animation, ideal for well-defined asset lists and predictable production budgets.
Discuss this modelA monthly team of artists embedded in your production, following your art director and pipeline across milestones.
Discuss this modelA short, fixed engagement to define visual style, key concepts and a style guide before full production begins.
Discuss this modelCore games, AR/VR, mobile & metaverse
LMS, AI tutors & learning tools
PropTech, CRM & valuation tools
Commerce platforms & automation
MVPs & rapid launches
Everything you need to know about our Art & Design services. Can't find an answer? Talk to our team.
Ask an ExpertBook a free discovery call. We'll map your goals, suggest the right approach and give you a clear estimate — no obligation.
Tell us about your project — whether it's an AI system, a game, an AR experience, or a complete platform. We'll schedule a free discovery call and show you exactly what's possible.